﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace PhysicsSimulator
{
    public class ItemListDataLoadMoment
    {
        public string Name
        {
            get;
            set;
        }
        public string TurnableVelocity
        {
            get;
            set;
        }
        public string TurnableWeight
        {
            get;
            set;
        }
        public string TurnableRadial
        {
            get;
            set;
        }
        public string TurnableEnviromentRatio
        {
            get;
            set;
        }
        

        public ItemListDataLoadMoment(MomentData data)
        {
            Name = data.Name;
            TurnableVelocity = "V= " + data.TurnableVelocity.ToString() + "(m/s)";
            TurnableWeight = "m= " + data.TurnableWeight.ToString() + "(kg)";
            TurnableRadial = "R= " + data.TurnableRadial.ToString() + "(m)";
            TurnableEnviromentRatio = "lực cản= " + data.TurnableEnviromentRatio.ToString();
        }
    }
}
